Trance, Taken Apart
Most of my files are one long descent. You press play, I take you down, I bring you back, and the shape of it is mine.
Some of my files are not.
A block-style trance is the same experience, cut at its seams. The induction is its own piece. The deepener is its own piece. Every trigger I set has its own piece, and so does the way back up.
You get the whole thing as one continuous file — that is still how to meet it the first time. And you get all the parts, separately, to do with as you like.
Trance has architecture. Most people never get to see it.
The pieces are not interchangeable widgets, and I do not cut them with a ruler. Where an induction ends and a deepener begins is a judgment call, and it is mine — I mark those seams while I am recording, because the nuance is the whole point and it does not survive being guessed at afterward. The older files I am going back through myself, one at a time, for exactly the same reason.
Which means the parts are not the same from file to file. One trance might split trigger setting from trigger play. Another might have no trigger at all, and instead separate a suggestion from its reinforcement. The pieces are named for what they actually do in that file, not for a template I am filling in.
I like an active participant. This is what that looks like when I hand you the controls.
What you get
- The full trance, uncut. One file, start to finish, exactly as intended.
- Every section as its own file, numbered in the order it happens.
What the pieces usually are
Induction · Deepener · Trigger Set · Awakener · Asleepener · Sink Trigger · Wake Trigger — and sometimes a Loopable Trigger, for the ones meant to be repeated.
A full eight-part set runs: the complete trance, then induction, deepener, trigger set, awakener, asleepener, sink trigger, wake trigger.
Two things to know before you play with them
A trigger only works if it has been set. Playing a trigger module before the one that installs it will not do anything — or worse, it will do a flat, hollow version of something that should have landed properly. Set first. Play after.
Check how it ends. Most modules finish with an awakener. Some finish asleep, deliberately. A few do not bring you back at all, because that is the point of them — and where that is true, the content notes say so plainly. Read them. Set an alarm if you need one.
What people actually do with these
- Skip the induction when you are already conditioned and do not need the long way down
- Loop a deepener for as long as you want to stay there
- Use a sink or wake trigger on its own — or hand it to someone who likes using it on you
- Build a session out of pieces from several files
- Drift off on an asleepener instead of coming back up
That last one is my favorite. Yours does not have to be.
Available in blocks

Falling to Pieces Vol 1 — Pleasure Snaps
Free. The full trance, plus every piece of it.
More are coming. I am working back through the catalogue, cutting the seams myself — and I am not rushing it.